Tea on the Ferry across the Bosphorus, taken in 2006 (!)
For the first time ever, I’m attending the European Association for Archaeology (EAA) meetings, 10-14 September in Istanbul. Istanbul is probably my favorite city in the world, so full of chaos and color, heady intellectualism, romanticism and a past that stretches deep beneath the Bosphorus. I don’t think my Turkophilia sits all that well with my Turkish friends, who have to struggle with the conservatism of Erdoğan’s government and have to fight in the streets to protect themselves from his police state. I worry about my friends in Turkey, I worry about Turkey’s slide into militancy, but I also believe in them and their passionate resistance and refusal to be silenced.
So my joy to be returning to Turkey is somewhat tempered by the ongoing struggles of the Gezi protesters and Erdoğan’s move from prime minister to president, with the accompanying fears of a cult of personality that will elevate him into an autocratic regime.
Whew–after that fairly heavy-handed politicizing, I’ll be presenting in two sessions, both about previous (slightly old & moldy) work that I did regarding Çatalhöyük that I need to publish.
First is a paper: The Life and Death of Virtual Çatalhöyük in Second Life
Abstract: From 2007 until 2011, OKAPI Island in Second Life hosted a virtual reconstruction of the Neolithic village of Çatalhöyük. This simulation included reconstructions of current excavations, past and present lifeways at the site, a virtual museum, and hosted several forums and open days. Using the reconstruction we hosted a mixed reality session,filmed machinima, held university lectures, and collaborative virtual building sessions. OKAPI Island in Second Life was an incredibly fertile proving ground for re-thinking our assumptions about archaeological interpretation and outreach.When Linden Labs, the makers of Second Life, decided to end the educational discount that made OKAPI Island affordable, a team of students and professors at the University of California, Berkeley made the effort to preserve the virtual reconstruction by record, a process that is familiar to archaeologists. After the “death” of a virtual reconstruction of an archaeological site, what lessons can be learned about digital materiality and preservation? How can we use the example of Çatalhöyük in Second Life to inform our future reconstructions? What is next for collaborative virtual work in archaeology?
Since my fairly effusive 2009 work in Archaeologies, (Re)Building in Second Life: Changing Virtual Reality in Archaeology, I wanted to add a coda–so many virtual reconstructions and digital projects are built, published, and we are left to puzzle out what happened later, so I wanted to wrap up all the work that we’d done and the eventual fate of the reconstruction.
I’m also very happy to be putting together a poster with my good friend and colleague Jason Quinlan:
Title: Fifty Years of Visualization at Çatalhöyük
Abstract: Çatalhöyük, a spectacular archaeological site in central Turkey, has been the subject of visual interpretation for half a century. From Ian Todd’s photography performed during James Mellaart’s 1960s excavations to Ian Hodder’s work since 1993, a vast visual record has accumulated of over 100,000 images. The collection records not only site excavation and finds but also embedded changes recorded in the archive’s collective “metadata” in both technical and theoretical approaches to site photography over time.
In this poster we explore the changes in technology, methodology and theory at the site as seen in the changing modes of visualization at Çatalhöyük. Through quantitative and qualitative analyses of the visual record, we provide insights regarding the contrasting archaeological processes at the site. Finally, we look to the future of visual interpretation at Çatalhöyük.
I’m happy to finally be able to draw a line underneath my work at Çatalhöyük and get more of my dissertation research out the door!