New Adventure: Lecturer in Digital Archaeology & Heritage at York

After a series of tough decisions, I am extremely happy to announce that from 1 September, I’ll be the Lecturer in Digital Archaeology & Heritage in the Department of Archaeology at the University of York. For USA-folks, this is basically a tenure-track position, but without the tenure process. Kinda.

I am very happy to continue to work with my great friends and colleagues there…expect shenanigans of the highest order.

Come visit!

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NEW PUBLICATION: Animated GIFs as Expressive Visual Narratives and Expository Devices in Archaeology

I’ve been intrigued by the narrative potential of GIFs for archaeological explanation and outreach for a while; in 2011 I played on Mitchell’s famous article on photography in asking, What do GIFs want? My early attempts were pretty much just short videos, but I developed them into a small publication in 2012 for a graduate journal called The Unfamiliar, wherein I explored archaeological illustration conventions, particularly the Uncertain Edge. I left them alone for a while, even though I explored their utility within my dissertation as polyvalent media/digital readymades in my dissertation.

Since that time GIFs have grown ever more popular, and are still mostly ignored within archaeology. As such, I’m very happy to announce a new publication: Animated GIFs as Expressive Visual Narratives and Expository Devices in Archaeology. 

Abstract:

Animated GIFs are uncommonly well suited for representing archaeology. A shudder-start, temporally ambiguous fragment of sequential media, the animated GIF (just GIFs, hereafter) occupies the margins of formal discourse, visually annotating everyday life on the Internet. The creation of a GIF – compiling frames of action into a sequence – draws an easy parallel with the mode of atomizing that characterises excavation, treating archaeological deposits as discrete entities and their subsequent reassembly into a stratigraphic sequence (Morgan 2012; Morgan and Wright in press).

Complex cultural expression is distilled into a brief gesture, the digital equivalent of an archaeological trace. Yet GIFs are fleetingly rare in archaeological representations, with only a handful of examples since the introduction of the media format in 1989. In this GIF essay (modelled on a photo essay), we briefly review the history of the animated GIF with particular attention to archaeological GIFs, discuss their utility in representing archaeological remains and narratives, and argue for a more creative integration of visual media into archaeological practice.

The “GIF essay” was co-authored with Dr. Nela Scholma-Mason, who was a PhD student at the time. I was inspired by her fantastic use of GIFs to communicate how the Norse would have viewed the prehistoric landscape of Orkney. Nela led a Heritage & Play workshop on how to use GIFs and I immediately wanted to co-author a paper with her on the topic. I mean, check out this incredibly striking GIF:

The article was part of a series invited by Gareth Beale and Paul Reilly on Digital Creativity in Archaeology and we are honored that our article is in such good company! Check out the Open Access paper in Internet Archaeology and let me know what you think:

Morgan, C. and Scholma-Mason, N. 2017 Animated GIFs as Expressive Visual Narratives and Expository Devices in Archaeology, Internet Archaeology 44. https://doi.org/10.11141/ia.44.11

New Publication: Afterword – The Interactive Past: Archaeology, Heritage & Video Games

I was happy to see VALUE’s volume The Interactive Past: Archaeology, Heritage & Video Games released today. There are several fantastic, thought-provoking chapters in it, and I highly recommend you check it out, and it’s free to read online. I wrote a short afterword for it:

West of House

You are standing in an open eld west of a white house, with a boarded front door. There is a small mailbox here.

>open mailbox
Opening the small mailbox reveals an invitation.

>read invitation
“WELCOME TO ARCHAEOGAMING!
ARCHAEOGAMING is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!”

>|

The blinking cursor at the beginning of an interactive text adventure held all the expectation in the world. A universe of words waited for you, and simple commands propelled you headlong into a maze of spoonerisms, chasing ghosts, solving puzzles; the blinking cursor could lead you to meet Zaphod Beeblebrox or get eaten by a grue. Zork – the game referenced above – seemed endlessly complex, sending you to Hades and back for treasure. It is within this breathless anticipation of fun that we find archaeogaming, a term usefully coined by Andrew Reinhard. Archaeology’s constant collisions with digital media, storytelling, and co-creation made this eventuality inevitable, and archaeologists are rapidly forming the lexicon for understanding how to speak ludology. I find Janet Murray’s germinal Hamlet on the Holodeck (1997) essential to this discourse; archaeogaming and other expressive forms of digital archaeology are what Murray terms as incunabula, an infant medium, untested and unwise in methodology and scope. Perhaps this is why they are so compelling….

(read the rest here)

The Queer and the Digital: Critical making, praxis and play in digital archaeology

Gareth Beale & Paul Reilly’s session at TAG was filmed by Doug Rocks-MacQueen’s team of conference videographers, for which I am grateful. There are a host of great papers from that day from Jeremy Huggett, Paul Reilly & Stefan Gant, Rose Ferraby, Catriona Cooper, Nicole Smith, Tanya Freke, and more!

Watch all of those other presentations first, and then watch mine on queering digital archaeology:

Let me know how it is–I struggle to watch myself on video.

Truth & Beauty Bombs: The personal/political/poetics of online communication in #archaeology

I was very happy to keynote last week’s first ever Twitter archaeology conference, Public Archaeology Twitter Conference, hosted by Dr. Lorna Richardson. I chose to speak on how to find meaning in online discourse in an increasingly noisy world. I collected the tweets on Storify:

And here’s a PDF:

https://www.academia.edu/32770184/Truth_and_Beauty_Bombs_The_personal_political_poetics_of_online_communication_in_archaeology

 

 

Academic Productivity: To do Lists

I’m not some kind of time management guru, and I don’t generally advise people to try to optimize themselves to better conform to our insane system of fast capitalism in academia. And I’m not the most amazing always on time person…but I’ve gotten better and this method of curating a single to do list has helped. And I get asked about it occasionally, so I decided to punch out 15 minutes to explain the process.

If I don’t put something on a list then I don’t do it. I tried apps, the bullet method of journaling, all of them seemed to take away time from actually doing things. With a baby in my life, I have even less time to mess around. A lot of people have various “lifehacks” and productivity schemes and I might have picked this method up from one of those, I honestly don’t remember. The best lifehack is to stop reading lifehacks and get shit done. Importantly, I also manage my google calendar heavily and automatically. A lot of my schedule is timetabled automatically by my institution, so I rely on it to tell me where to go and when.

I have a document that hangs out on my desktop. It is almost always open. Title it something fun. Mine is “TO DO LIST…FOR THE AGES.” I separate this list out into time chunks and then I break down tasks I need to do into chunks that will fit into these time slots.

Urgent/TODAY – this category has the things that need to be done over everything else. This is ONLY for hard deadlines. Letters of recommendation, things that will genuinely screw you (or someone else) up if you don’t do them that day. Nothing stays in this category for longer than a day, because obviously you get it done.

15 minutes – this is where a lot of admin lurks, things like booking hotels, flights, invoices, but also securing permissions for images for publications, emailing students with literature for their dissertations, etc. If you find yourself with a free 15 minutes, open the list and do one of these things. This is the “survival mode” category where you have way too many things to do all the time.

An hour – This is where I have things that take more thought, like teaching, writing, reading, etc. The trick is, if you have an hour, do NOT do anything on your 15 minute list, because then you get caught up in an endless cycle of admin and you never do research. An hour is sacred, enough time to write 500-1000 words or read a few research articles. I used to have a 2+ hour category pre-baby. Now, not so much. If you have longer than an hour, keep going, or switch to another hour task. Mine that gorgeous brain time all you can.

Writing – This is a list of in progress publications & grants. They are usually sorted in order of importance and deadline.

Things to Think about – This is a long, slightly insane list of one-offs, potential blog posts, digital projects and ideas. This slush file keeps me focused when, inevitably, in the middle of some task I find something OH SO SHINY and instead of burrowing down into a marginalia K-hole about Tessa Wheeler’s personal field notebooks, I write a quick note to myself to look through this later. This category is great for inspiration when everything starts to look a bit gray.

This to do list incorporates both personal tasks and professional tasks–managing two different lists is another time sink. So that’s it. Just a document on my desktop. In theory I could do something fancy and sync it to my phone, but honestly when I need to remember something from it…I just take a photo of the relevant part of my to do list. Saves messing with version control and internet connectivity.

Right, now to catch a plane. Hope this helps!

Twitter is Full of Filthy Crannog Dwellers

One of the projects I was marking this year featured a virtual reconstruction of a crannog, a dwelling built out into the water on an artificial island. There are a lot of them in the UK and Ireland, and they were used over 5,000 years, apparently. This is not my speciality (hence I am currently on an archaeological excavation in the desert in the Arabian Gulf), so we’re going with what Wikipedia says.

I was lucky enough to visit Must Farm while the excavations were still going on, which featured several of these houses built on stilts. It was an incredibly cool excavation for the preservation, the detailed examination of the vast array of finds, the hard work of the excavators, and the bang-up job that Chris Wakefield did on the social media for the site. From an outsider’s perspective it was a model excavation…though perhaps they could have used more time and money, but that’s generally true for excavations.

Anyway, during my visit all I could really think of was how miserable it would be to live in a damp house built OVER THE WATER in an incredibly damp country. I mean, LOOK at this:

Photo by Dysartian

Absolute horror show. Can you imagine the mold?

So I decided to take a quick poll to see how many Twitter people would live in one of these monstrosities. Apparently, a lot of them. I can understand not wanting to live in a pit house (the name has little to no appeal), but the cave house in Cappadocia was clearly the best option.

Photo of a cave house by Matilda Diamant

If that makes me a troglodyte, so be it.

Photo by Shelmac.

I mean, c’mon!!