Tag Archives: Art

Assembling Archaeology in Sheffield

I immediately regretted my decision to walk to the University of Sheffield. My hair whipped around my eyes and mouth and I had to keep dodging blowing garbage. The hurricane that had ripped up the east coast of the United States was making its presence known on the other side of the Atlantic. This was represented on the news by what looked like a giant invasion of white ghosts in a psychedelic, swirling arc across Ireland and Northern England. (Learning about how the English talk about the weather has been an education on its own–who’d've known that the forecast could be “white cloud,” “gray cloud,” or simply “dull.”)

I ran into the conference room for the Assembling Archaeology seminar late and windswept, but quickly found a seat at the back and settled in to hear Helen Wickstead speak about art and archaeology. She memorably spoke about some of the annoying aspects of conducting this “cross-disciplinary” research, in short, that the only relevant art within archaeology is illustration and depiction of antiquities; that art/archaeology is “self expression” and not research; most research of art/archaeology looks mostly at the boundaries between the two; finally, that art is primarily used to communicate with the public. I think it was this last point that riled up a certain Twittering audience member, but I think it was just a misunderstanding of terms and positioning.

Next, Bill Bevan and Bob Johnston presented separately the fantastic photographic work that Bill Bevan was doing as the Leverhulme visiting artist at the University of Bristol. His residency and the work that he produced definitively proved the value of such a program. It would have been amazing to be able to have an artist in residence in anthropology at UC Berkeley to collaborate with on projects. I asked my first annoying question–did he actually do any kind of content or semiotic analysis of the assemblage of photos that he had created during his time as an artist in residence. Sadly he had not. I’m not sure how useful it would be to analyze your own photos, but I found the big analysis of the photos taken over the years at Catalhoyuk extremely informative to my own photo practices. I really should publish that sometime. I also wanted to ask him nerd questions about his camera, editing process and whether or not he uses Creative Commons–judging by the image protection set up on his webpage, I’d guess not. I just wanted to look at your metadata! And maybe link to an image! Honest.

Paul Evans is another Leverhulme artist in residence, creating and interacting with bioarchaeology, in particular, bones that have been modified in some way. I highly recommend his blog, Osteography. His work ranges from very intense and gripping:

Third Eye by Paul Evans

to a bit more lighthearted:

Astragoloi Wallpaper by Paul Evans

I was happy to see my friend Aaron Watson again, who has a finished version of his Stones From The Sky film, which combines digital photographs, video, and 3D animation seamlessly into a fantastic meditation on the stone axes and quarries of the Lake District.

Cursus tag by Mark Antsee

Probably the most entertaining presentation of the day was Mark Antsee speaking about his work reflecting on the Stonehenge Cursus. He began by tagging the landscape (in non-permanent charcoals and chalk) with a line representation of the Cursus, then, influenced by the deep ties that the region has with the military, elaborated on this work by making flags and cow trough sarcophagi around the landscape.

Cursus flag by Mark Antsee

I particularly liked that he framed his work as a provocation, a response to the provocation of the act of archaeology, particularly the act of digging in the landscape. Mark was able to reframe this monument, add a sense of disorientation to this well-known (though often overshadowed by its neighbor Stonehenge) monument. I loved that he managed this all while staying within the bounds of what you can feasibly do at historic monuments–I’ve often struggled with methods of inscribing landscape or indicating that there was interpretive material available without getting the park rangers and such angry with me. Anyway, he also made sure all of the seminar participants were similarly inscribed: My very own Cursus Awareness bracelet!

Segsbury Project by Simon Callery

Simon Callery presented the work he had done a decade ago wherein he lay down plaster directly on top of the excavated chalk ditches, creating a curvy, chalk-embedded representation of the site surface. He spoke about the long collaboration he had with the University of Oxford archaeologists and spoke at length about the true nature of this collaboration. He felt it was key that neither artists nor archaeologists “leaned” on the other’s work but rather explored the question, “what is it about questions that we ask do we share?” That is, what are archaeologists and artists interested in and how can we use that shared interest as a collaborative space.

ADDED – (sorry, I skipped a page in my notes)

Antonia Thomas presented another perspective as an archaeologist who made an incursion into an art gallery, presenting art and artifacts associated with excavations in Orkney. She took up residence in the art gallery, much like the artists who come and live with archaeologists in the field, and transformed that space into a more ambiguous blend of art and archaeology. Her reaction to the space of an art gallery is probably the same one I would have had–she recorded it in 1:20 on a sheet of permatrace. I probably would have phased it as well, or started peeling off the layers of paint in one of the corners to understand past installations.

The last presenter was Angela Piccini who showed her video work as she spoke about her experimental video work and using the camera as part of her research process. She is interested in working against the aesthetics of film and narrative to find the “anti-beauty” in place. I asked her how it was to work against narrative when digital editing tools enforce placing video clips on a timeline, etc. It was nice to be able to talk to another archaeologist who deals in film, and really made me want to delve into one of the several projects that I don’t have time for right now.

In all it was a good experience, especially in that I was able to see some folks that I’ve met over the years and check out the progression of their work in particular and of the dialog surrounding art and archaeology in general. I’m happy that we seem to be moving on from the same discussions (as noted by Wickstead) into a more productive space. I came away both inspired and motivated to continue my work in the art/archaeology/digital realm. One quick criticism is that while most of the speakers had a defined online presence, much of their work was either hard to find or annoying/hard to link. It is tempting to just leave these people and works out of the discussion.

Anyway, as Angela Piccini said, (and I paraphrase) “I hope that the relationship between art and archaeology continues in its grubby way, afraid of neither the banal nor the sublime.”

Graffiti & Archaeology I: Bahamian Ship Graffiti

Tracing of a sloop graffito from a slave house, Clifton, New Providence

Electronically leafing through archaeological marginalia is probably an overly-obvious habit of mine, and occasionally I’ll find fascinating bits that I’ll throw up on my tumblr blog, to put aside for later while I get back to the main research topic at hand. I’ve been looking into the serious study of graffiti within archaeology for a project I have brewing, and some unexpectedly wonderful things have came up.

Graffito of early-19th-century British warship, New Providence

Grace Turner conducted a fascinating research project (for her MA thesis, if I glean correctly) regarding graffiti inside the slave cabins in the Bahamas. In many cases ships were etched into the plaster and stone walls of these small buildings, and from these drawings she makes inferences about the ships that are depicted in the graffiti. There were almost 100 instances of this type of graffiti and sloops, warships, and schooners were drawn in such a way that indicated that the inhabitants of these buildings (presumably enslaved people) were “familiar with ship construction and rigging.”

Ocean-sailing vessels at anchor, Nassau Harbour. One has masts and smoke stacks.

Yet these graffiti-ships “do not appear as decorative or representational images in other Bahamian contexts,” implying (as Carver says, that “Bahamian ship graffiti did not serve any aesthetic or decorative purpose.” She then connects the graffiti with a tradition of “wrecking” which involves both the court-endorsed practice of salvage and a more clandestine practice of putting lights on the coast in improper places, for ships to follow and crash upon the rocks.

Schooner with raking masts, Sapodilla Hill, Providenciales

Turner also describes each of the sites in detail, considering where the graffiti occurred, who was living there at the time, what tools were used to inscribe the stone and plaster surfaces, and even how much light was available at the time. Her conclusions about the socio-economic status of the graffiti artists and their intentions in depicting these ships trails off a bit–like a good archaeologist she’s trying to consider more than one explanation for these phenomena. If these lower-classed Bahamians were making plans and wrecking ships it certainly implies a willingness to prey upon the very same ships that might have brought them to the New World.

Kudos to Grace Turner and her interesting research! It must have been difficult to locate and draw all of the ships for her project.

Neue Grafik Archaeologie

My friend and fellow UC Berkeley grad Tom Sapienza made these “cover remixes” and I asked if I could share them on my blog. There is a heavy Berkeley representation among these, unsurprisingly.

My absolute favorite:

A few more:

Archaeology in Action – Mixed Media Edition

The weather has turned chilly and I have returned to one of my favorite forms of structured procrastination–maintaining the Archaeology in Action group on Flickr.  Again, I had to weed out various travel photos, museum shots, and landscapes without explanation, but found a whole bunch of really good images that I had to share.

Church Window Uncovered

This is the photo that inspired the post.  Buzz Hoffman has been documenting the Hamline Methodist Church project and snapped this lovely image of a stained glass window from a church that was destroyed by fire in 1925. He’s been blogging about it at Old Dirt – New Thoughts.

Hey look, a rock!

My good friend John is finally back out in the field in Texas, digging squares and blogging about it.

Recording Rock Art

Here is an archaeologist recording rock art in the desert in Morocco.  I love how the recording of rock art emulates the act of creating rock art.

Crucifixión.

And while we’re on the subject of art, this reconstruction really knocked me out.  I love the layers of interpretive material and illustration as work in progress. Easily one of the most interesting reconstructions I’ve ever seen.

A "pottery" of amphora

Still, I love the sketchy reconstructions that Alistair uploads to his Flickr stream. Images like this make me wish that I didn’t spend so much time noodling behind a computer screen and sketched a bit more.

Fred Wilson – Remixing Museums

image0002_2

Cabinetmaking 1820-1960, selections from the Maryland Historical Society

(from my upcoming talk)

Fred Wilson, a name probably familiar to most people who work in museums, is a contemporary artist who made headlines in 1992 for his exhibit, “Mining the Museum.” Wilson makes site-specific installations with museum collections, often juxtaposing the museum’s holdings in a way that creates a new public persona for the museum and exposes the deliberations and decisions about exhibits (Wilson 1994). In “Mining the Museum”, Wilson selected several of the fine examples of plantation furniture curated at the Baltimore museum, then arranged these chairs around a slave whipping post that was used until the 1950s, and stashed in the museum’s basement in 1963. He has had several exhibitions since, even rearranging the collections at the Phoebe Hearst museum at the University of California, Berkeley, my “home” museum. I chose Fred Wilson’s work as an example of what can broadly termed as a remix, a refashioning of more traditional (albeit, in themselves derivative) forms. Wilson’s explicitly political work demands that we consider ethnographic and archaeological exhibits closely, and asks if we could benefit from different perspectives. I wonder what an entire recombinant museum would look like, and if we could achieve this remix by digital means.

someones_sister_2

Friendly Natives, 1991 (the skeletons are plastic)

(images from Maurice Berger’s Fred Wilson: Objects and Installations 1979-2000)

Fake Dead People

joey-ramone-doc-martens

What exactly is the agency of the virtual non-human human? This question hit me when I was in the midst of editing what is shaping up to be my first publication, (Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology, a text refashioned from my more stridently titled paper presented at the World Archaeological Congress, Get Real: A Manifesto for Virtual Reality in Archaeology.  In this paper I establish Second Life as a pretty good venue for changing the way we reconstruct archaeological sites and examine the use of avatars and non-player characters (NPCs) in these reconstructions. My good friend (and professional copy editor!) Lei-Leen had done me the favor of proofing it and she highlighted my use of “person” while I was discussing these NPCs.  Certainly these people-created constructs were not people themselves.

In the paper I argue against the creation and use of NPCs in virtual archaeological reconstructions:

NPCs are “non-player characters,” entities generally created as a kind of set dressing, present to answer scripted questions about the reconstruction, or to provide ambiance. This tends to bring out the worst in reconstructive impulses; in one example, Julius Caesar reclines on his couch, reciting information about his villa to the user. A recent simulation of an African American site in Oakland, California contained prominent members of the community who stood by the side of the road to robotically impart their knowledge when approached by the user’s avatar. Turning people of the past into mere mouthpieces for their architecture diminishes the rich potential of reconstructions to impart information about complex lifeways. Using programmable objects such as the previously mentioned mano and metate allows avatars to act as their own guides to the past, populating the re-created ancient landscape with avatars of people interested in the past, interacting with artifacts and taking on roles suggested by these artifacts. This is simple for archaeologists who are accustomed to telling stories through objects and adds another level of interactivity to the virtual reconstruction.

I still believe this to be true, that fundamentally we are better off wearing Caesar’s crown for ourselves rather than asking a poor simulacrum about the weather in the Republic.  Thinking of Caesar as a non-player character in history is a stretch by any means.  But game developers (and digital archaeologists) will probably not stop populating virtual worlds with fake people.  These NPCs are nonhuman manifestations of a network of agents (polygons, “modern” humans, fiber-optics, and the dead person herself) and the relationships between these agents and as a result should be studied as such.  But does this understanding of an NPC as a network make it ethical to take such liberties with the visages of the dead?

Of course, I could just be reading too much Latour.  Let’s ask Eliza.

* Hello
> How are you today.. What would you like to discuss?
* Latour
> Tell me more…
* Have I been reading too much Latour?
> Can you elaborate on that?
* He’s a modern social theorist.
> What does that suggest to you?
* That I should be reading him for my dissertation.
> Say, do you have any psychological problems?
* Possibly.
> Tell me more…

Telerobotics and Archaeology

While doing some reading for my dissertation, I came across a reference in The Robot and the Garden to the Mercury Project, an art installation based out of USC in 1994-95.  The Mercury Project was co-directed by Ken Goldberg and Michael Mascha, the former now being at UC Berkeley, and with whom I took a class two years ago as part of my designated emphasis in New Media. Telerobotics is controlling robots at a distance, like the Mars rovers or those remote hunting websites that were in the news a few years ago.  As a side note, the main website for remote hunting no longer exists and the Texas legislature passed a ban on such activities in 2005. Lo, marginalia.

Anyway, the installation involved a robotic arm and a pneumatic puffer that WWW users could use to remotely excavate objects in a sand-filled terrarium.  The buried artifacts included a watch, a pipe, a lock, and other objects inspired by Verne’s Journey to the Centre of the Earth.  As they state on their webpage, “we viewed the process of discovering artifacts as a metaphor for the Internet itself.  Choosing artifacts with some ‘underlying logic’ presented a challenge for collective interaction which motivated users to return to the site.”  While this all emphasizes archaeology as a rather Victorian, fantastic enterprise, I’m still pretty chuffed that the first example of telerobotics on the web was an archaeologist.

For those with academic access, here’s a link to the article in Computer Networks and ISDN Systems.

Red and Hands

Red and Hands

I finally made something that just might be Archaeography worthy, so I abused my limited moveabletype knowledge and posted an entry over there about the wall paintings and Second Life.  Let’s hope I didn’t break anything in the process.

I’ve been banging away at the buildings in Second Life–they’ll be ready by Wednesday, but only just!  The event is being pretty widely publicized, so let’s hope the servers in Linden world aren’t acting up that day.  I love that I’ve been able to get so much research for my dissertation finished, but I think I need a computer/media black-out week someday soon!

Lego Archaeology Field Report

The south-facing wall and return are both of medieval origin and were repaired in the mid-1800s with undifferentiated gray and red bricks and concrete mortar.  This repair had been heavily degraded by the elements, and later repaired once again with a series of tiny (1cm x 3cm) multicolored plastic blocks.  The overall feature is 1.3m high and 0.3m wide, bolstering 12 courses of brick.  These small blocks were not structually viable for additional wall support, but may have served as protection from further degredation of the original mortar.

However, as conventional mortar was available at the estimated time of repair, it is suggested that these blocks represent a decorative element later appended to the structure.  The blocks are predominantly blue, perhaps representing a color preference, morphological convenience, or simply an abundance of that material.  Additional information regarding its internal structure will become apparent during the excavation of this feature.

http://www.janvormann.com/dispatchwork.php

Pyramiden

Pyramiden was a Soviet mining town in the high Arctic that was completely abandoned in 1998.  We were lucky enough to have Bjørnar Olsen, an archaeologist from the Institute of Archaeology at the University of Tromsø in Norway come speak to us about his recent documentation of the archaeological-site-in-the-making.  Pyramiden is a fascinating town all around, built on a remote archipelago by the Swedish, then rented by the Soviet Union in 1927 until it was rapidly abandoned one day, leaving many of the official buildings and residences intact.

Dr. Olsen’s presentation was truly compelling and left me wondering about developing a methodology addressing modern abandonment.  There is a growing genre contemporary archaeological studies, for example the archaeological excavation of a van and Gavin Lucas and Victor Buchli’s study of an abandoned flat in the UK.

I found the exploration of Pyramiden to fit more into a growing post-apocalyptic aesthetic, one that I have commented on before, but that remains of interest to a large segment of the population, if the many flickr groups dedicated to the topic are any indication.  I was also reminded of the “Elena” narrative that was circulating several years ago; a woman posted a travelogue of her motorcycle trips through Chernobyl, with astonishing photographs accompanying an astonishing story.  The details of the trip are falsified, but the images are real, and fed the imaginations of an audience fascinated in a World Without Us.

Ruins turn us all into archaeologists, speculating on the lives of the absent people and the meaning of the objects they left behind.  I wonder if these more contemporary studies bring us even closer to an everyday archaeology, living in our own future decay.