Category Archives: video

The “Tomb Raider Temple” – Ta Prohm at Angkor Wat

What have you seen?

It’s a common question in Siem Reap, home to the many hostels and hotels that feed tourists to the Angkor Wat temple complex. Sunburnt tourists trade stories while cooling off in the bar with a can of cold, cheap Angkor beer–the famous temple on the label collecting beads of condensation. A list generally follows the question. Oh, I’ve seen Bayon, Angkor, Banteay Srey, the waterfall and the Tomb Raider temple. 

jolie_angkor

Angelina Jolie as Lara Croft at Ta Prohm.

In his 2002 article for the International Journal of Heritage Studies, Tim Winter  outlines the history of Angkor, as UNESCO terms it, “a geographical region, an archaeological site and a cultural concept”. Angkor “emerged as a major seat of power early in the 9th century AD and lasted until the capital’s abandonment in the middle decades of the 15th century” wherein god-kings would construct an irrigation network followed by statues of deceased parents and then a mountain temple dedicated to the king himself. This culminated in Angkor Thom, an extravagant city complex built in the 13th century, the demands of which are cited as contributing to the empire’s eventual decline.

Angkor was “discovered” by French botanist Henri Mouhot in 1862; the overgrown aesthetics leading him to claim that Angkor was a lost civilization, though the local Khmer (Cambodians) would surely disagree. The French colonial administration constructed Angkor as the apogee of Khmer civilization, the abandoned state of which showed Khmer in decline, their culture lost. It was up to the French, of course, to restore this culture, therefore legitimizing their rule. Even after French rule and the totalitarian regime of Pol Pot, Winter notes that “the deeply symbolic national significance of Angkor within contemporary Cambodia” still remains.

When scenes from the movie Tomb Raider were filmed at Angkor Wat in 2000, tourism was already on the rise. Winter establishes the heritage simulacra used by the film producers, who were mimicking the video game world in the real world, dissolving the boundaries between physical and virtual. Sets were built around Angkor Wat, further Orientalizing the Khmer–Angkor was now in the middle of an exotic, chaotic village on stilts in the water. A woman is cooking in a shack as Lara Croft paddles up the the shore amidst the cacophony of a “fallen” society–echoes of the French colonial interpretation of Angkor remaining intact nearly 150 years later.

Ta Prohm, a temple about 3km NE of the main Angkor Wat complex, has been left largely unreconstructed and is being conserved as a partial ruin. This has been intentional, to preserve the photogenic and atmospheric experience so that the tourist may imagine themselves as an early (white, western) explorer, perhaps Mouhot himself. Tim Winter documents “the tourist encounter” at a similar temple, Preah Khan, also being conserved as a partial ruin. The World Monument Fund director who was responsible for preparing Preah Khan for tourism wanted to create specific routes for tourists so that they may “experience Preah Khan the way it should be experienced” and thus create a “more authentic spatial narrative across the site”.

Tomb Raider has reinforced a site narrative at Angkor Wat of discovery, adventure and exploration that has not always been beneficial to the preservation of the site. Winter quotes a Canadian tourist who explained why she climbed over the temple’s delicate rooftops by stating that it made her “feel like Lara Croft exploring the jungled ruins of Angkor.” Ta Prohm is now called the “Tomb Raider Temple” in both guide books and buy the local tuk tuk drivers, which, as Winter writes, blurs the “boundaries across authenticities, realities and fiction” until Angkor is reduced to “a culturally and historically disembedded visual spectacle.”

Ten years after Winter’s article was written, I was not sure what to expect from the “Tomb Raider Temple.” Indiana Jones and Lara Croft have no little notoriety in the archaeological world (Cornelius Holtorf has a nice piece written here about Indiana Jones:
http://traumwerk.stanford.edu/archaeolog/2008/03/hero_real_archaeology_and_indi.html
that is further elaborated in his Archaeology is a Brand!) and I briefly wrote about Lara Croft as an “unavoidable cultural figure for women in archaeology” in 2007: http://middlesavagery.wordpress.com/2007/05/15/toward-an-embodied-virtual-archaeology/

CLM_8609

What I found at Ta Prohm was extraordinary beyond my expectations. A large section of the temple was closed, as it was being conserved. It turns out that preservation-as-ruins was not working out so well for the site as the giant Banyan trees were making the temple perhaps a bit too ruinous and atmospheric. It was a large construction site, yet not a single tourist mentioned this in their description of the site. They were still lining up to take their photographs in the same spots that featured in the film. The process was fascinating. The subject of the photograph and the photographer would wait in a crowd, then the subject would run up to the spot and the photographer would carefully frame the photograph so that the subject would look all alone at the abandoned/forbidding ruin, an early discoverer/adventurer. Sometimes the subject would pose as if they were climbing up the ruins.

CLM_8613

This is not all that uncommon; many photographs of heritage are composed by editing out the hoards of fellow discoverer/adventurers, thereby creating the experience of the site as singular. This was especially fascinating at Ta Prohm, as the tourists self-consciously performed the explorer/discoverer/video game narrative. Remarkably, a girl came up to us and said, “did you notice that the layout of this temple (we were at Angkor Thom) is just like Temple Run?” I did not know what Temple Run was, but Dan did–it’s a popular game for the iPad wherein the adventurer (a female, incidentally) moves through exotic locations looking for treasure. Go figure.

How Tomb Raider and other popular depictions have acted on our imagination of cultural heritage and how we in turn reenact these tropes while building our identity through digital media and online presence is pretty fascinating stuff. The question of what have you seen becomes what are you actually seeing and what are you intentionally editing out of your heritage experience?
ResearchBlogging.org
Winter, T. (2002). Angkor Meets Tomb Raider : setting the scene International Journal of Heritage Studies, 8 (4), 323-336 DOI: 10.1080/1352725022000037218

Archaeology and the Panopticon

Image

(a dissertation snip)

Working on archaeological projects is often like living in a fishbowl, and this was especially true at Çatalhöyük (Ashley 2004). When we were not being watched by the daily site visitors, there would be specialists or guards, and sometimes artists or anthropologists would wander through. This feeling of being watched was especially true when videographers or people recording sound would come on site without warning. It was disconcerting to look up and realize that you were being filmed—what was I saying? Chadwick and his colleagues “found the cameras at Çatalhöyük intrusive” (2003:103). The availability of inexpensive video tape allowed a more casual use of filming around the site, and the zoom lenses and directional microphones allowed videographers a false proximity to excavators who may or may not be aware that their actions and conversation were being captured and subsequently used without their knowledge or permission. As previously mentioned in Chapter Three, after conducting a video interview with Roddy Regan, one of the long-time archaeologists at Çatalhöyük, he gave me a direct look and said, “I’ve filmed hundreds of these things but I’ve never ever seen any of the results.”

Surveillance is deeply implicated in the lineage of new media. Lev Manovich traces the history of the computer screen from photography, through radar, and then the development of tracking software by the Semi-Automatic Ground Environment (SAGE) command center that controlled U.S. air defenses in the mid-1950s (2001). With nearly instantaneous online publication available for videos, there is the potential for embarrassing or inappropriate content to become widespread before the subject of the film can take control of the content. This behavior is relatively innocuous compared to the notorious, ubiquitous tracking of social media companies who use and sell data about your interests and your interactions with your friends (boyd 2011). Yet there are “discriminatory social implications of panopticonism” that reveal the differential social status of those under scrutiny and those who hold the cameras (Elmer 2003:232). While this has abated somewhat in light of the growing availability of video cameras, there still remains a certain wariness of archaeologists toward filmmakers.

Film is not the only means to surveil the members of excavations; mandatory site diaries or “blogs” can be framed as a reflexive measure yet without reciprocity throughout the team and an explicit assurance that they will not be used against the individuals who express their opinions, the blogs quickly become dry accounts of stratigraphy. To remedy feelings of surveillance while taking photographs and videos on site there should be a relationship of trust, that the filmmaker would not abuse the trust of the subject by videotaping while the subject was unaware of the person, nor would they publish any media without the permission of the subject. I discuss the issues of assent and Human Subjects Review in regard to video later this chapter, yet it is relevant to note that feelings of surveillance can be mitigated by the position of the filmmaker within the team. If the person is another archaeologist or a long-trusted site media expert, there is an intimacy and trust present in the media that is completely absent in media made by outsiders (see Chapter Three for discussion of this phenomenon in photography).

Ruth vs. the Intercutting Firepits

The QIAH has been conducting work at Freiha since 2009, revealing dense, complex occupation. This video is a time lapse of my good friend (and coworker) Ruth Hatfield excavating a series of intercutting firepits. Photo and Video Credit: Qatar Museums Authority – QMA.

We built a small structure over a fraction of the firepits to provide shade and then Ruth did her thing, digging all of the firepits under the shade in two hours. This time lapse demonstrates the principles of single context recording on a microscale–Ruth would dig and record the fills and cuts, all in stratigraphic sequence, showing which of the pits were dug last and working back in time. The last little bits were dug (and burned) first and truncated by later firepits. In some ways it is too bad that the camera was on a timer–you only see Ruth measuring or taking photos a couple of times. I’d like to do a time lapse that shows the entire recording process for each feature–but that might be just too tedious. Sadly I had to use iMovie to edit–my old Final Cut Pro license expired and the new FCP is appalling.

Incidentally, the font for the video is one of my favorites, Lavanderia, inspired by the writing in the windows of the San Francisco Mission:
Download Lavanderia

The music is licensed under Creative Commons and is available on Soundcloud:
Kitab el 3omr by Yussof El Marr

Please comment and let me know if you show the video in your classroom so that I can report back to the QIAH and the QMA and show them that making these things is time well spent!

Course Description: Materiality and Ethnographic Film

When it comes to UC Berkeley, these days I feel more like a politically-minded voyeur than grad student. I’ve been following the Occupy movements in both Oakland and Berkeley online, but I’m half a world away, working and writing my dissertation out in the desert.

Still, I’m going to be teaching a Reading and Composition course next summer, and I used part of my weekend to come up with a course description:

Materiality and Ethnographic Film

Ethnographic film has a long and ambivalent tradition within anthropology. The theory, technology, and methodology behind making ethnographic films has changed radically during the last century, but often this historic context has been ignored. In this course we will critically examine a wide range of ethnographic films through the lens of materiality. Materiality, or the study of the relationship between people and things, allows us to think about technology and social interactions in new and compelling ways. What were people wearing and using in the film? How was the film made and how does this effect the scenes that were filmed? What can these films tell us as artifacts in themselves? In our “archaeological” examination of ethnographic film, we will read the current interdisciplinary literature regarding materiality and excavate the context of these anthropological artifacts. This course satisfies the second half of the University’s Reading and Composition requirement.

The Reading and Composition requirement is a two-part writing skills class that all undergraduates have to take to graduate. The first class is the basics of writing and the second class, which is what this course description is for, is for intensive reading and writing on a particular topic. The only prerequisite is that the student has taken the first class–no Anthro or Media Studies is required to take the class.

Anyway, it is my first course description and I have no idea if it sounds of any interest at all to undergraduates. Any thoughts? Too boring, complex, or obscure?

What do gifs want?

W.J.T. Mitchell’s classic book asks, What do pictures want? That is, what is it exactly that visuals do and how do they do it? Since this relatively early salvo into the thriving interdisciplinary field of visual studies there have been several qualitative and/or quantitative studies of photographs (see Sarah Pink, Gillian Rose, Kress and van Leeuwen, the list goes on) yet similar analyses on movies have remained elusive. Add music and dialogue and movement and your content analysis is suddenly many many thousands of pages long and ten years in the making.

Yet out of the flashy html mess of the early world wide web comes a digital object that severely erodes the boundary between still photographs and movies–the gif. (Here’s a nice little history of the gif) Even if you don’t remember the rotating skulls and bursting fireballs of the mid-1990s, the animated punctum of Jamie Beck’s photography probably caught your attention:

Beck calls these gifs cinemagraphs, and they resist classification as photographs or as movies, but play with elements of both. The constant loop of the movement in a gif is a fantastic synesthetic citation of digital music.

On the less “high-art” side of the spectrum is the admittedly low-brow joke gifs, a joke on a digital gum wrapper, the low rez and jagged movement unconsciously exuding a Lumiere brothers quality. My favorite being, of course, Animals Being Dicks.

They tell the shortest story, the briefest moment of time, soundlessly and then on loop. The first viewing is confusing, surprising, then we watch the clip with full knowledge on the second run through, anticipating the joke, and then a third, relishing the details we missed on the first or second pass.

I’ve been experimenting a little with the very short video form, not yet gifs, but similar:

There are a couple of programs that you can use to apply hipstamatic-like filters to your videos that are fun to play with, but you can also edit it on youtube using their tools. Obviously I haven’t fully explored the medium, but it is a good change for me from the hyper-focus on photography. The tiny film/gif pushes at the boundaries between video and photography, with occasionally delightful results.

So You’re an Archaeologist? – on Youtube

Back in 2009 David Cohen and I made a video for the Afghanistan exhibit at the Asian Art Museum in San Francisco. This video was meant to accompany the mostly interpretation-free display of gold and human remains; we wanted to give faces to archaeologists and convey what it is that we do. The museum provided us a list of guiding questions and we filmed responses from UC Berkeley archaeologists. Anyway, I finally had a moment to upload some of the videos to Youtube, and here they are for your viewing/teaching pleasure.

The infamous …and I’m an archaeologist video.

What is the best thing about being an archaeologist?

What is the worst thing about being an archaeologist?

What do archaeologists do?

What are some common misconceptions about archaeology? (Show this to your friends and family who keep asking about dinosaurs and gold)

And my favorite: What type of artifacts do you find?

Cave of Forgotten Dreams – NYC, LA and Chicago on April 29th

I received word that Werner Herzog’s Cave of Forgotten Dreams, which I reviewed after an advanced screening is opening for wider release on April 29th. Those lucky enough to live in LA will be able to see Werner Herzog himself at a Q&A. (Attention UCLA people!!)

You can get discounts for group sales through the IFCCenter here:

http://www.ifccenter.com/films/cave-of-forgotten-dreams/

Let me know what you think if you catch the movie!

Time-lapse Excavation at Hammerfest, Norway

I was delighted to find this video of a time-lapse excavation performed by the Tromsø Museum of a turf and stone structure from the 1700s. What really makes this video is the graphic in the corner of where the camera is located and the overall plan of the structure, highlighting what is being excavated. It transforms what looks like a bunch of workers shuffling around rocks in the mud into something inteligible. This is the translation of the video description I got in Google Translate from the original Norwegian:

Time-lapse of the excavations on the structure of S5 in the period 9.6. -21.7.2010. The structure is constructed dwellings of turf and stone. The shape of the structure implies a dichotomy where one part may have been a timber construction and the other part a hut construction. On the inside of the thick sod walls were found neverlag in different levels (see eg.Context 102). Remains of buildings is mainly dated to the 1700s, but can extend down to 1600 – the number and up to 1800′s.  Time-lapse footage shows the last part of the excavation, where the scroll. chimney, walls, entrances and some luck are being put excavated / removed. Towards the end of the grave none appeared a rock pit in one wall of the house, where the fill, context 118 and 128, were removed.

Video from the archaeological excavations in Cut Vika and Vika Mountains, Hammerfest, performed by the Tromsø Museum, University Museum.

 

Excellent video and a fairly easy way to help the audience see the archaeology.

A quick, unrelated note:

Thanks again for everyone who commented on the previous entry about health and safety. I’ve long wanted to make a series of videos or comics to make boring topics such as OSHA compliance easy to understand, but when to find the time?

TAG 2010: Call for Movies

The Centre for Audio-Visual Study and Practice of Archaeology (CASPAR)
in conjunction with the University of California at Berkeley invite
short, 3-minute long movies that push the boundaries of archaeological
filmmaking.  In the spirit of the Theoretical Archaeological Group
meetings, innovative submissions that utilize the strengths of digital
filmmaking will be given the highest consideration for the screen
festival. Some genres under consideration are machinima, animation,
experimental, parody, “fake” films, and other unexpected or unexplored
formats.  These movies will be screened live at TAG 2010 (December 14-17)  in Bristol, UK and simulcast on OKAPI island in Second Life and will be entered for a juried prize.  The deadline for submissions is December 1.

If you have any questions, please contact tringham@berkeley.edu or clmorgan@berkeley.edu.

Screen Festival

TAG 2010 Website

The following on-line and on-site workshops will be held to guide those who feel unskilled or unfamiliar in digital film-making to become more comfortable and creative. Nobody should feel excluded from this competition:

Workshop 1: Friday October 1, 10am-12noon PST
What Makes a Good 3-minute Story (Ruth Tringham)

Workshop 2: Friday October 22, 10am-12noon PST
Creating the assets (media) for your 3-minute movie (Michael Ashley, Scott Calhoun, Colleen Morgan, Ruth Tringham)

Workshop 3: Friday November 5, 10am-12noon PST
More on creating the media; compressing, uploading, and sharing your finished movie (Michael Ashley, Scott Calhoun)

Workshop 4: Saturday November 13, 9am-5pm PST (schedule TBA)
International drop-in workshop: getting your movie done (Michael Ashley, Scott Calhoun, Colleen Morgan)

Basket Weaving at Çatalhöyük

I uploaded the above test clip for the longer machinima that I posted about a little while ago.  It took an immense amount of work to get this far, and this is only a tiny clip of a somewhat awkward avatar doing a single animation.  I used Jing for the video capture and downloaded Soundflower for the system audio redirect.

I think I’ve complained before about having a hard time finding a variety of avatars on Second Life.  Well, this lady is definitely in a different  mode than my usual avatar.  “Wearing” an identity like this one is deeply uncanny, and the reactions and perceptions of other people you meet in Second Life are absolutely different.  I decided to follow a fairly popular strain of visual interpretation at Çatalhöyük in dressing her as a goddess figurine in the bandeau that I made for a decidedly younger character.

Once again, the exercise of recreating this small scene raised more questions than it answered:

She’s weaving reeds, so it must be summer.  Were there cicadas?  Yes.  Why would she be doing this inside by firelight during the summer?  It would be excruciatingly hot and smoky.  What about her vision?  I’ve put her in a less than optimal situation for weaving, that’s for sure.   Why isn’t there anyone with her?  Could she hear other people?  Maybe sheep! We’ll add some sheep sounds. I think she’d be humming to herself.  But what sounds?

It’s a lot of interpretive responsibility, wearing these second skins.