Çatalhöyük in Second Life, Fall 2009

Spring_in_Catalhoyuk_001

Once again Spring has come to Çatalhöyük! We’ve removed all the snow and icicles and the tell is green and grassy. Work has started up again, and we’re lucky enough to have a class dedicated to “Serious Games” working on the site, as well as undergraduate research apprentices through Berkeley’s URAP program.

We have a number of great projects planned, including exploring some of the new ideas about architecture that came up during the 2009 field season with wooden floors and second (and third!) stories on the houses.

We have never had such a large group working on the island before, so we started to formalize some of our procedures. While we may elaborate on the document at a later time, here is our Archaeological Building Protocol for Second Life.

Building archaeological sites and objects in Second Life can be a powerful visualization tool for archaeological research. On OKAPI island we strive to further archaeological visualization while integrating a substantial public outreach component to our research.  In Second Life, as with all archaeological reconstructions, it is especially important to maintain interpretive transparency and authorship. Additionally, we work in a large and changing research team and need to maintain the ability to edit all objects on the island to preserve existing work as the team changes.

To this end, we have established building protocols for building on OKAPI island in Second Life. We believe that these protocols not only apply to our particular reconstruction, but should be applied more broadly for archaeological site construction using the Second Life toolkit. By applying these protocols a maximum of contextual information, authorship, and interpretive surety is maintained. Additionally, we believe that all objects should be copyable generally, and specifically repackaged for consumption and use off the island. In this way, our work and interpretations live beyond the relatively limited life of this particular reconstruction.

Picture 1

OBJECTS

Objects should have the following permissions set:

X = checked, 0 = not checked

X Share with group
0 Allow anyone to move
X Allow anyone to copy
X Show in Search
0 For Sale

Next Owner Can:

X Modify
X Copy
X Resell/Give Away

Objects should have the following fields filled out:

Name: Catalhoyuk _____________

Description: Short interpretive paragraph, followed by specific image or text citation.

TEXTURES

Textures should be uploaded with their Name and Description intact with the same citation information. After uploading, immediately enter your inventory, where the texture should be highlighted. Open the Inventory Item Properties and set:

X Share With Group
X Allow Anyone to Copy

Next owner can:

X Modify
X Copy
X Resell/Give Away

In other exciting news, the Archaeologies article is live! It is on Springer’s Online First section and it should be Open Access. Please let me know if you have any problems downloading the pdf.
(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology

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One response to “Çatalhöyük in Second Life, Fall 2009

  1. Pingback: Four Stone Hearth Volume #76 « Afarensis: Anthropology, Evolution, and Science

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